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Old Oct 08, 2009, 04:30 PM // 16:30   #1
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Default Spirit Bond procs / duration due to latency

I was talking this over with some guildies last night before GvG-

For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or spells, that ally is healed for 40...88 Health.

We all agreed that the explanation is pretty much clear-cut, however, those of us who 600/smite believe that we've been seeing an inconsistency: it *feels* like Spirit Bond lasts longer than it should (well past 10 attacks or spells) in PvE.

I've tested and confirmed in multiple UW runs that non-proccing hits separated by a significant amount of time (coldfire wand hits) will properly end Spirit Bond after 10 hits, but I'm not sure if Spirit Bond actually ends when it should if those hits are close together - possibly due to server latency.

What I'm wondering is if SB has no latency-related issues (always ends after 10 hits), or if very close-together damage packets cause the spell to stay active longer than it should.

-Fleeting
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Old Oct 08, 2009, 05:04 PM // 17:04   #2
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Not sure how you would test this, but i have also noticed that SB sometimes through the whole duration of SoA vs 4+ foes when 600ing.
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Old Oct 08, 2009, 06:33 PM // 18:33   #3
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Latency shouldn't matter in how any skill functions. Everything happens serverside. At worst, latency impacts your ability to see it happen.
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Old Oct 08, 2009, 07:08 PM // 19:08   #4
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If you wanna test just record it and then play the movie in slow motion so you can count (I neither know if it goes beyond 10 attacks)
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Old Oct 08, 2009, 07:34 PM // 19:34   #5
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Can't say I've really seen SB last over 10 hits. It looks like it lasts longer than it should, but against Naga in MQSC it disappears seriously quickly. Also, for elite areas SB+PS is needed, but against swarms the targeted ally will die in an instant.
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